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Welcome to the Ink/Stitch beginner tutorial series.

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In this part we are going to have a look at the Ink/Stitch workflow.

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It includes the following steps, without being too strongly attached to this exact order.

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Quiet a few of the shortcut keys used in this tutorial are customly set.

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Watch the customize video to learn how to establish them.

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The first thing to do is to create a vector image.

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You could also use existing images. If you have an PNG-image you could even trace it through 'Path > Trace Bitmap'.

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For a brief demonstration we will create the image by ourselves.

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To create lines you can either use the pencil tool, which can be activated with 'P'

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- or the beziér tool enabled with 'B'.

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You can also use shapes such as the square or the circle.

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Convert them to a path with 'Shift + Control + C' or the corresponding symbol in node editor mode.

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Fill bounded areas with help of the fill tool. The shortcut key for this is 'U'.

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If you installed the Addons you will have color palettes available.

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Set the fill color by clicking on them. The stroke color can be change with 'Shift + Click'.

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Now that the image is done, you should save a copy into an other layer and hide the first one (we skipped this step here).

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The next step will be to convert the lines in such way, that Ink/Stitch will understand how it should be sewn out.

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At this point we assume that you know how to create satin columns, fills and running stitches.

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If not, have a look at the corresponding videos.

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Set the params as you like and don't forget to use underlay.

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Plan your stitch order carefully.

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It will have a lot of impact on the quality of your design.

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While planning the stitch order you try to avoid jump stitches and also color changes.

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You don't want to change colors all the time while stitching out the design.

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Run the simulator to see if you might need to adjust the direction of some objects.

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You can also see the direction through the red sparks when in node editor mode.

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We have explained them in the customize video.

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Change the direction through `Path > Reverse` or use a custom shortcut key.

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Ink/Stitch will stitch objects in exactly the order they appear in your SVG document, from lowest to highest in stacking order.

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If the distance between two objects is long, Ink/Stitch will add a jump-stitch between them automatically.

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It uses the color of the object to determine thread color,

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so changes in color from one object to the next will result in a thread-change instruction

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being added to the embroidery output file.

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We need to use the objects panel.

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We recommend to make heavy use of layers and groups at this point.

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This will help a lot while reordering objects.

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Create a group of objects with 'Ctrl + G' and move through the objects in the desired order,

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while pushing the next object in line to the bottom of the group.

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Attach commands to give Ink/Stitch additional information.

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Trims, Stops, Fill start- and ending points are just some of the options.

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Watch our visual commands video to get more information.

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During the whole process you were already running visualizations through the params dialogue.

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Use the simulator as standalone or even the print preview to get an impression on how the design will look in the end.

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Most of the time the simulator will do the job just fine.

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But for fill stitches the print preview is very helpful, f.e. in matter of stitch length and angle.

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Once you are satisfied with the outcome, save the file to your disk.

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Choose the file format that your machine can read.

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Don't forget to also save the file in the svg file format,

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just in case you want to improve your design at a later time.

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Transfer the file to your machine.

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Perform a test sew with preferably the same fabric that you are planing to use.

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The fabric will have influence on the outcome of the design

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in this way that you most likely will have to adjust your design here and there.

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Follow this routine until you are happy and ready to embroider on your best piece of fabric in your house ;)

